Somehow I like to make programs with an 2 in the title.
I guess because when I release the first version , there is also room for improvements.
Not this time.
It had simple fast moving animation in less colours and the music was a combination of maybe 4 samples, played in some kind of order.
I got the idea to create an MSX version, when I manage the routine to create 13 different screens in SCREEN 0.
And I had some nice samples, leftovers from the Dance House Demo, of course all sampled from Italian Dance Classics. What could go wrong ?
I knew the answer already.
I can't remember if I upload it to any MSX BBS ( the fastest way to get tons of MSX software for free, but you had to pay your phone bill).
Why was it so bad ? Take a look at the screenshots.
It was not easy to draw some stuff on a textscreen with only 40 columns and I ran out of idea's very soon. That's why... The only good part is the samples, but in general it's doesn't come close to what that Amiga 500 demo does easily.
A couple months ago I tried to create better ASCII-art
( that's what it is basicly ) in 40 columns for this demo,
to give it a 2nd change.
But no. Only 80 columns or more give you something
you can recognize.
So this KAOS II demo was my 2nd failure.
After this I learned from my mistakes and in the next demo with Music Module samples all GFX were made by my MSX partner in EMP-SOFT, it was called "The Revolution Demo"...
And that is another story...
You can download my both failures ( KAOS II and Dance House Demo) on one disk at
But I warned you !!!
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